4/14/2023 0 Comments How to install hyperedit ksp mac![]() This I copy, as it contains some parts required by other mods I always want to have included. When I need to load a vessel in the flight scene, all the folders in this directory are moved over to the main GameData folder – with exception to the Squad folder. DLL files and parts – the part folders get deleted. DLL file goes in here (you’ll see them marked Flight Only in the mod list below). ![]() This is the folder that contains all the mods that add functionality to flying craft in the game, but none of the parts. Under 1.0.4 with ATM Aggressive and minimum graphics settings: 144 assemblies, 3,334 parts (2,551 models, 4,059 textures) loads into the VAB at 3.6GB VRAM (game crashes above 4GB). Due to the massive amounts of parts loaded, the Agressive version of Active Texture Management is used along with lowering the graphical resolution of textures to their bare minimums and not loading any environmental planet/cloud/kerbal etc textures, along with sounds, flags, FX and interiors. When I need to construct a new ship or modify an existing one with new parts, all the folders in this directory are moved over to the main GameData folder, when that folder is in the state described above. This is the folder that contains all the mods listed under the Parts and Assemblies section below (as well as all the stock parts) in addition to any mod not labeled Flight Only. Other than these files above, the GameData folder holds varying mods depending on what I’m doing in the game. The config (.cfg) file for all my custom Module Manager part changes is also a permanent resident of this folder. In addition, DLL-only mods like Module Manager always live here, as well as any batch files to load/unload parts, planet textures and suits/faces, data (.dat) files for mods like Toolbar and Final Frontier. It always contains these folders because I have them included in my remote backups and because their data remains consistent across variations of the game. It always contains the following folders: Persistent Trails, Persistent Rotation and Notes. ![]() This is the main GameData folder loaded into the game. Here’s how my system is laid out through the use of various folders (all mods in italics are included in the list below). Managing all these mods takes a good deal of work.
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